The detail is incredible, and nothing has been neglected. You can see the whole town, and see where the people are going and the different effects of the curses. Once you have all your prices set and ingredients purchased, you can start the day. The graphics don't feel dated to me- they're a lot better than a lot of things that have come out recently, in fact. Sometimes the ending will be to your benefit, and sometimes it will not. At some points in the story break, you have an option to choose your answer- beware, your answers matter! You will not get the same outcome with the different answers. I like to read the stories closely- they are VERY well done and so funny. I don't want to give anything away about them, so I won't give a for example here, but the first one I encountered was the rabbit from the tortoise and the hare. There is also a story in each area that is a sly retelling of a fairy tale. That seems to be an indicator of when the peasants are broke (or unwilling to pay a lot) or when they have a lot of excess cash to spend, respectively.Įach town you visit (Onceuponia, Sure Would Forest, Three Piggyton) has a goal in mind that relates to a competitor or multiple competitors in the area. If it's red, the arrow points down and if it's green, the arrow points up. It is either in red or green, and there is what appears to be a dollar sign (except instead of an S with a line through it, I think it's a B, which corresponds to the currency- magic beans) and an arrow. Occasionally there will be another box that appears and it took me a while to puzzle out what it means. On the upper right of the screen, it shows a box for each potion you know how to make, predicting how many peasants in the village are likely to suffer from the affliction that corresponds to each potion's effects. The curse forecast is the most important part of the game mechanics, because it determines how much interest there will be any given day. Each "round" (which is how the game measures days) you get to manage your money for various things, including marketing (the various levels of marketing are clever, including flying monkeys and brainwashing), ingredients for the potions you are trying to sell (eye of newt, toadstools and fairy dust all make appearances here, among other things), research for new potion recipes (Song Lubricant, to get stuck songs out of your head!), and it is all balanced with how much space you have and the curse forecast. It is a standard tycoon-style game, which is pretty evident from the title. The premise seems boring when I type it out, but there is so much detail put into the story and the art that even slow moments in the game are a delight. It is even better than I remember it being! It is still gorgeously done with snippets of text that make me laugh out loud. Fairy Godmother Tycoon has come up in a number of conversations lately, and it made me want to replay the game! Since it has been several years since I first played it, I was curious to see how it has held up to the time and my changing tastes.
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