Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" Going over 120 FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon." Need to also change Vblank frequency to 120Hz for 60 FPS or 240Hz for 120 FPS. Both versions are listed as \"01.00\", so the patch can't be separated. There was a silent update to fix DLC issues. Notes: "Required for old delisted versions of this gameID. Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" # patch ASqex03GameRender::EnableDOF to override r4 param with 0 "Increase Horizontal Camera Sensitivity": # 0.35 seems good from my testing, feel free to change as you see fit.ĭOD3_Camera_H_Sens_Multiplier:
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Firstly, we need to set up the environment. By convention, the name of the class containing the main method should match the name of the file that holds the program.ġ.And there must be at most one public class that contains the main() method. In Java, the whole code must reside inside a class. This name is the same as the name of the file, HelloWorld.java. The name of the class in the program is HelloWorld.For a single line comment, we can directly use // as in C or C++. Java Comments: Comments in Java can either be multi-line or single-line comments. out is the variable of type output stream that is connected to the console.Ĥ. This class provides access to the system. The System is a predefined class in Java. We can get the output on the screen because of the built-in println() method. This line actually prints the string “Hello World” on the screen, followed by a new line on the screen. It is present inside the main() method: ("Hello World") The main() method will subsequently invoke all the other methods required by the program.īelow is the next line of code. The main method is the entry point for any Java application as in C/C++. String: The main() method accepts a single argument which is an array of elements of type String.main(): main() is the name that is already configured in the JVM.void: The main method does not return anything, therefore we declare it as void.Note: We can write the modifiers public and static in any order. static: We declare the main method as static so that JVM can call it directly without creating the object of the class.public: We declare the main method as public so that JVM can execute it from anywhere.Java Main() method: Every application in Java programming language must contain a main() method whose signature is: public static void main(String args) The class definition contains the members of the class that are enclosed within the curly braces.ģ. Hello World is the name of the class that is an identifier in Java. We can also use the access specifier like public before the class keyword: public class HelloWorldĢ. Class definition: We use the ‘class’ keyword to declare a new class. The following section will give you a basic understanding of this code:ġ. The above program consists of three primary components: the class definition, main() method and comments. The precoder output is then mapped to physical resource blocks, either directly or indirectly, as we will see on the next two slides. This is why the exact precoder the G node b is to use is not specified in the standard. As a result, the UE doesn't need to be made aware of the precoder, as the effect of a precoder is included in channel estimation. One key aspect of precoding in 5G is that the associated demodulation reference signals, or DM-RS, must undergo the same precoding. This more general case is sometimes referred to as spatial multiplexing. For line-of-sight transmission, this would likely mean targeting a particular direction.Īnother case of precoding is mapping several layers to multiple antennas. The special case of precoding is mapping one layer to multiple antennas, which enables beam forming. Precoding is the operation that maps the layers to as many or more antenna boards using a matrix multiplication with a precoder. For five through eight layers, the two codewords are split, as shown here, between the different layers.Īfter one or two codewords got mapped to between one and eight layers, the layers undergo precoding, which, interestingly, is not specified in the standard for downlink. Similarly, for three and four layers, each group of three or four input bits is mapped to a set of three or four layers. The mapping is pretty straightforward-direct for one layer, alternatively for two. Anything beyond four layers uses a second codeword. In 5G NR, as mentioned earlier, anything up to four layers uses a single codeword. This operation is somewhat simplified compared to LTE, where you could see one or two codewords for a given number of layers. Layer mapping is the operation that maps one or two codewords to up to eight layers. The NR symbol modulate function implements modulation for 5G NR in one simple call. 5G NR uses the exact same list of modulations on the downlink as LTE, from QPSK through 256QAM. The PDSCH processing stage is highlighted, but you can also see the DL-SCH stage, as well as the insertion of demodulation reference signals, or DM-RS. Here we can see code for complete downlink data processing in MathWorks 5G Toolbox. The detailed precoding will be addressed in another episode of this video series. Chiefly, the precoding step is not specified explicitly in the standard, although it is fully expected to be present. While those are all known blocks, there are a few differences worth pointing out. We find scrambling, modulation, layer mapping, precoding for MIMO processing, and resource mapping. There isn't much of a surprise here compared to LTE. It is configured both by downlink control information, which can change from slot to slot, and radio resource control, which can set up some parameters as well. And we will see some of the detail on the next slide. The physical downlink shared channel is highly configurable, much more so than in LTE. You can recognize CRC encoding, code block segmentation, LDPC coding, and rate matching. Here you can see how every stage of the downlink shared channel processing is mapped to functions in MathWorks 5G Toolbox. The coded data is then mapped to the physical downlink shared channel or PDSCH. Those streams are coming from one or two codewords-one codeword if there are fewer than four layers, and two codewords if there are more. This means that there can be up to eight streams transmitted in parallel. 5G supports transmission of up to 8 layers to a single user on the downlink. The output of a coding chain is a codeword. The main difference with LTE is the use of LDPC coding. The coding chain includes the usual steps, such as CRC, code block segmentation, rate matching, and concatenation-all steps we're familiar with from LTE. It also carries other pieces of information, such as the different types of system information blocks, or SIB. The downlink shared channel, or DL-SCH, is the channel that carries user data. We will look at the downlink shared channel chain, which includes LDPC coding, the physical downlink shared channel chain, our resource elements are allocated for PDSCH transmission, the different types of PDSCH mapping, and conclude with a quick word on transport block sizes. This is a new episode in our series, "5G Explained." In this video, we'll discuss downlink data transmission in 5G New Radio. Multiscreen RecordingRecord all your monitors at the same time and show multiple applications or just make use of the extra space. Combined with the standard tools, these features let you achieve a more engaging video for your audience. Topping off the main tools of the application are additional features such as video and text animations, built-in stock media, closed caption support, the ability to create animated GIFs and APNGs, and more. Tested UVC Capture DevicesMagewell USB Capture, Epiphan AV.IO, AJA U-Tap, Elgato CamLink 4K ProRes, MP4 Encoding & MoreScreenFlow comes with a number of preset export settings for optimal quality videos. Animated GIF and PNG ExportCreate animated GIFs and APNGs from any video project in ScreenFlow. Closed Caption SupportUse ScreenFlow's caption editor tool to add, edit, and even burn-in ADA-compliant soft subtitles to your videos. Streamlined Media ManagementOrganize your projects with nested clips, multi-track editing, markers, color labels, and complete access to media files stored on your computer. Software Tutorials ToolsScreenFlow features selectable styles and templates for software tutorials, making it quicker and easier to create them. Animations & Motions GraphicsAnimate graphics, titles, and logos with built-in video and text animations. Video Editing ToolsAdd pro touches to your videos with transitions, text animations, video animations, freehand annotations, multichannel audio, and more. iOS RecordingRecord your iPhone or iPad screen for high-quality app demos. Built-In Stock Media LibrarySpice up your videos with access to over 500,000 unique media clips from directly within your ScreenFlow projects. Performance EnhancementsScreenFlow 9 features updated capture card support, thumbnail image improvements, and manual media management for a more efficient user experience. New Click EffectsUpdated radar click effects in the screen recording properties allow you to adjust size, color, duration, and blur to create the desired click customization. Proxy files edit and play back much faster. ProxyIf you want to edit high-resolution files, you can edit proxy files instead to speed up your workflow. Once you have verified your media and trimmed it to size, just drop the resulting clip directly into the timeline. Clip EditorPreview media clips and make preliminary edits in the new clip editor. You can use hotkeys to switch your cursor function to make it easier to navigate the timeline, make quick track splits, and select entire layers in the timeline. Timeline Tools PaletteScreenFlow 9 includes the Hand, Zoom, Blade, and Track Select tools. When working with multiple screens, a region can be selected in only one but you can still crop all of them if you want. When working with one screen, you can select the region of the screen you want to display, or you can crop it to the parameters you want. If you use two monitors with your Mac, both can be recorded simultaneously and in the editing process they can be resized as desired in order to deliver the message you want. If you have a 5K screen, and you want to edit in 1080p, you'll have to manually downscale it to 1080p after capture.Ī new feature within ScreenFlow 9 is the ability to record multiple screens at the same time. ScreenFlow captures whatever resolution your screen displays in and then enters the recorded footage onto the timeline in that resolution. The ability to record an iPhone/iPad screen enables you to streamline app tutorials. Then, you can edit the footage with easy to use tools and export the video or publish it directly to YouTube, Vimeo, and other platforms. Plus, you can import other videos that support your tutorial. Similarly an external mic can be recorded for professional audio. ScreenFlow allows you to record your Mac or iPhone/iPad screen as well as record a separate webcam video of yourself and mask it over the video of your captured screen. Telestream ScreenFlow 9 is designed to provide a versatile yet simple workflow for creating demos and tutorial videos for social media. Telestream ScreenFlow 9 (Upgrade from Version 5, Download) The "loading" and "saving" screens have quotes from various leaders, politicians, and revolutionaries such as Che Guevara, Fidel Castro, Vladimir Lenin, Karl Marx, John F. The game has a variety of humor elements including running satirical commentary by fictional radio station Tropico News Today, and subtle touches such as liaisons between priests and cabaret girls. Other features include a time line editor that allows you to create your own fictitious historical events or enter real ones, custom avatar, political speeches, wide range of editing and modification functions, mission generator for random map creation, variety of online-functions such as high scores or visiting islands belonging to other players and a Latin soundtrack. Higher relations with a superpower will mean more aid and the possibility of an alliance, low relations will mean less aid and the danger of invasion by that superpower. Due to the game's Cold War setting, the player will have to manage relations with both the United States and the USSR, who will provide the player with yearly financial aid. There are seven different political factions on the island (communists, capitalists, militarists, environmentalists, nationalists, religious faction and intellectuals) each with various demands, such as constructing a specific building and issuing a specific edict. The player can also issue several different "edicts" to influence the island, such as new laws, policies, and diplomatic actions. The game has a campaign with 15 different missions with varying objectives.Īs "El Presidente", the player's main duties include managing development on the island, by ordering construction of various resources, industry and service buildings, and determining how these buildings operate. Players begin having seized power of the Caribbean island country of Tropico, where they rule as "El Presidente". Tourist district including an airport, hotels, a zoo, and others |
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